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JC Sports Bet

House Rules

  1. All rules, regulations and payoffs contained herein are subject to changes and revisions by JC Sports Bet without prior written notice.
  2. Any sports or horse ruling, not specifically stated in the specific rules or regulations, will be decided by the official Las Vegas rules.
  3. JC Sports Bet shall not be responsible for any damages or losses deemed or alleged to have resulted from or been caused by this Web site or its content. This includes any person's use or misuse of its content, the inability of any person to connect with or use the site, delay in operations or transmission, failure of communication lines, or any errors or omissions in content.
  4. All clients must be at least the legal alcoholic beverage drinking age in their particular country, state or jurisdiction.
  5. All rules, regulations and wagering odds, will constantly be updated on our web site, so please double check any issue or difference in the rules before making a claim to our customer service staff.
  6. JC Sports Bet reserves the right to limit or refuse a wager for any reason, and has the right to refuse wagers from clientele who are from states or jurisdiction where online wagering is deemed illegal.
  7. All wagers accepted by JC Sports Bet will be honored, unless there is proof of cheating, attempted hacking or knowledgeable deceit. Any wager with BAD or INNACURATE odds can be cancelled by JC Sports Bet group without prior notice to the client.
  8. Minimum and maximum wager amounts on all sporting events will be determined by JC Sports Bet and are subject to change without prior written notice. JC Sports Bet also reserves the right to adjust limits on individual accounts.
  9. JC Sports Bet will not accept a wager without the proper account number and password for both telephone and online wagering.
  10. Each client is responsible for maintaining the secrecy of his betting account and should make every effort to prevent the use of his personal account number by any third party. Any transactions entered into where the account holder's number and password have been given to effect a wager shall stand as bona fide transactions dependent only upon the current balance in the account.
  11. All accounts are kept private and confidential. All telephone calls are recorded for the protection of JC Sports Bet and its clients for the purpose of possible disputes. You must claim a dispute within 7 days of the graded wager.
  12. When wagering on the Internet, members are solely responsible for their own account transactions. Please be sure to review your wagers for any mistakes before sending them in. JC Sports Bet does not take responsibility for missing or duplicate wagers made by the client and will not entertain discrepancy requests because a play is missing or duplicated. Clients may review their transactions in the Review Account section of the site after each session to ensure all requested wagers were accepted. CHECK ALL TRANSACTIONS CAREFULLY!!
  13. Wagers placed online or over the phone can be changed or cancelled by the customer if all the following conditions are met:
    A- The lines and odds are the same as those of the original wager
    B- Not more than 5 minutes have passed since the time of the original bet
    C- The games have not started
  14. After wagers are placed by telephone, the clerk will read back the wagers. If the read back or confirmation is correct, client must re-confirm wagers by stating their client number and password. If any mistakes were made by the clerk, it is the responsibility of the client to tell the clerk before the call is completed. Once the client confirms a read back the wagers are final. If a client does not confirm his plays by giving his code and password and hangs up before the read back all plays are considered final.
  15. If the client has phone problems and is cut off before getting a read back, it is his responsibility to call as soon as possible and verify his pending wagers. If the client gave the clerk a team and amount before getting cut off the wagers will go into the system even though there was no read back.
  16. Wagers are graded only after the contest is final.
  17. - Baseball, Football, Basketball, Hockey and Soccer events must be played on the specified game date. Any game that is cancelled or postponed will be deemed "no action" and funds will be returned to your account.
    - Tennis, Boxing, Nascar and Golf must be played within 7 days of the originally scheduled date.
  18. Concerning suspended games, continued games and overturned decisions, JC Sports Bet follows the generally accepted Las Vegas gaming rules.
  19. In all future wagering (for example, Super Bowl winner, etc.), the winner as determined by the League Commissioner will also be declared the winner for betting purposes. For the purposes of NCAA Football wagering, the winner of the BCS Championship game will be declared the National Champion. Any future type wager will not count towards any rollover requirement.
  20. On horse racing, the clerk will give the player a POST TIME once the ticket is completed. This POST TIME is the one that will be compared with times posted at the grading website. The POST TIME given to the customer must be the same or earlier than the OFF TIME posted at the site. Our post times are non-negotiable and final. Any Horse Wager will not count towards Any Rollover Requirement.
  21. JC Sports Bet relies entirely upon the information provided by the customer in the application in order to establish a wagering account. Payouts will only be made to the name in the account. Checks or Western Unions to third parties are not allowed.
  22. In the event funds are credited to a customer's account in error, it is incumbent upon the customer to notify JC Sports Bet the aforesaid error without delay. Unless otherwise notified by JC Sports Bet, any transactions made shall be void.
  23. Although our computer system keeps exact customer balances, it is the client's responsibility to make sure his balance is correct every time your account number is logged in or by phone when applicable.
  24. All payout requests are accepted five days a week; from 7am through 7pm. Customer covers ALL OUTGOING FEES. Payouts are sent the same way as deposits are received. All bonuses on Deposits come with a rollover attached. The 10% bonus has a 4 Time Rollover, the 15% bonus has a 5 Time Rollover and 20% Bonus has a 8 Time Rollover, if the bonus is greater than 20% the rollover is 10 Times or more as specified in the plan.
  25. Casino, Future and Horse wagering will not count towdards any sportsbook bonus rollover requirements.
  26. The maximum payout for any parlay is 500/1.

Sports & Horse Rules

Football | Basketball | Baseball | Hockey | Soccer | Golf | Boxing - MMA - UFC | Tennis | Autoracing | General Props Rules | In House Live Wagering | Parlay Cards | Horseracing

The Sports

NFL NBA NHL MLB College Football College Basketball
Golf Boxing Canadian Football Soccer Tennis Nascar

The following table tells you when a game becomes official for betting purposes

Pro Football 55 minutes of play
College Football 55 minutes of play
Pro Basketball 43 minutes of play
College Basketball 35 minutes of play
Hockey 55 minutes of play
Baseball Sides 5 innings (4 ½ if the home team is winning)
Baseball Totals 9 innings (8 ½ if the home team is winning)
Run Lines 9 innings (8 ½ if the home team is winning)
Tennis ONE ball served
Soccer If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all wagers will be refunded. Includes Goal Lines, Money lines and Totals.

Related to Sporting Events

  • All sporting events must be played on date and site scheduled unless otherwise specified. Exceptions: Auto Racing, Golf and Tennis.
  • Auto Racing, Golf, and Tennis are not subject to this rule. The wagers will remain valid subject to the Ruling Body of each sport cancelling the event.
  • If any event is postponed and/or rescheduled, the event will automatically constitute "no action".
  • We do not recognize suspended games, protests or overturned decisions for wagering purposes.
  • Las Vegas rules apply to any wager not covered by rules and regulations in here.
  • For Cycling events riders might be issued the same time but they will be issued an order of finish that is decided by photo finish. Results will be taken from the official finishing position in the events main web site.
  • For all props on players or teams we will use the official website of the sporting event to declare the winner. Examples: WWW.NFL.COM, WWW.NBA.COM etc. For events that do not have an associated website we will use WWW.ESPN.COM for results.

FOR ALL SPORTS AND EVENTS:

We reserve the right to cancel any wager accepted when the line was obviously posted incorrectly. (BAD LINE RULE)

Wagers will also be cancelled when there is proof of cheating, attempted hacking or knowledgeable deceit. (CHEATING RULE)

We also reserve the right to cancel wagers placed after a game is final or an outcome can be deduced from the score. (BAD TIME RULE)

Matchups that are posted incorrectly will be automatically cancelled. These include wrong participants and matchup incorrectly entered into the system. (WRONG MATCHUP RULE)


Football

NFL

  • Team totals for the second half include overtime.
  • 4th quarter lines do not include overtime.
  • Double result pools consist of the winner of the 1st half and the winner of the game.
  • 1st scoring play and margin of victory pools include overtime. Double result pools include overtime only in REGULAR SEASON.
  • In the event that the Super Bowl date and/or venue is changed due to severe weather conditions, all existing open bets on the game and on the game's related bets (props) will be considered action and stand until the game is played.

CFB

  • Team totals for the second half include overtime.
  • 4th quarter lines do not include overtime.
  • Double result pools consist of the winner of the 1st half and the winner of the game.
  • 1st scoring play and margin of victory pools include overtime. Double result pools DO NOT include overtime.

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Basketball

NBA

  • Team totals for the second half include overtime.
  • 4th quarter lines do not include overtime.
  • Double result pools consist of the winner of the 1st half and the winner of the game.
  • Both double result and margin of victory pools include overtime.

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Baseball

  • Games are official after 5 innings of play unless the home team is winning after 4 and a half innings.
  • After 5 innings of play, if the game is called or suspended, the final score (for wagering purposes) is determined by the last full inning of play unless the home team scores to tie or takes the lead in the bottom half of the inning. In which case, the winner is determined by the score when the game is called.
  • Regular Season Games that are suspended do not carry over to the following day. However, for MLB Post Season Games, Semi Finals and Final of the World Baseball Classic (WBC) that are suspended (not cancelled), bets will carry over until the game is ruled final.
  • College World Series games that are suspended are considered to be in a long rain delay and will be graded when the game reaches its official ending.

Baseball lines

Baseball games can be wagered three different ways: Money Line, Run Line and Totals. For the Totals and Run Lines we use a 20 cent line. The favorite has the negative number next to it showing the price you have to lay to play that side and the underdog almost always has a positive number next to it showing the price you would win by playing it. Below is an example of a typical baseball game.

Mets - Hampton -134 9ov -105
Marlins - Dempster +124 9un -115
  • If you want to place a $100 wager on the Mets, you would be risking $134 to win $100.
  • If you want to place a $100 wager on the Marlins, you would risk $100 to win $124.
  • If you want to place a $100 wager on over 9 runs, you would risk $105 to win $100.
  • If you want to place a $100 wager on under 9 runs, you would risk $115 to win $100.

When betting Baseball Money Lines you can chose the following options for your wagers: ACTION, LISTED PITCHERS (LP), YOUR TEAM'S PITCHER (PT) or OPPOSING PITCHER (TP).

NOTE: The starting pitchers are determined after the first pitch. In the event of a pitching change prior to the game, the money price may be adjusted and your bet may change if you play with action.

Action:
Your wager is team against team regardless of who the starting pitchers are. In case of a pitching change, your price will be adjusted to the opening number of the actual starting pitcher.
Listed Pitchers (LP):
Your wager is predicated on both listed pitchers throwing at least one pitch for you to have action. Both pitchers must start in order for you to have action on your wager, otherwise the bet will be declared NO ACTION after the game is final.
Your team's Pitcher (PT):
You are only taking the listed pitcher of the team you are wagering on. The pitcher selected must start the game for your wager to count. Any pitcher can start for the opposing team. In case of a pitching change on the opposing team, the price will still adjust to the opening price of the actual starters.
Opposing Pitcher (TP):
You are listing the opposing team's pitcher. Any starter can pitch for the team you selected. The opposing team's pitcher has to start. In the case of a pitching change on your team, the price will be adjusted to the opening price of the actual pitchers.

The other way to wager on a baseball game is to bet the run-line. Every favorite will be - 1 ½ runs and could either be plus or minus money.

Below is an example of what a run-line looks like.

Mets - Hampton +1 ½ +115
Marlins - Dempster -1 ½ -135

If you wager $100 on the Mets, you have the Mets minus 1 ½ runs risking $100 to win $115. If you wager $100 on the Marlins, you have the Marlins plus 1 ½ runs risking $135 to win $100.

When wagering on Total Runs (over/under) and Run Lines (run spread) the game must go 9 innings (8 ½ if the home team is winning). If the game is suspended after 9 innings, the final score (for wagering purposes) is determined by the last full inning of play unless the home team scores to tie or takes the lead in the bottom half of the inning. In which case, the winner is determined by the score when the game is called. If with this rules the game is a TIE, Run Lines and Totals count. All wagers on Total Runs and Run Lines are ALWAYS with Listed Pitchers (LP). If both pitchers scheduled to pitch at the time of the wager do not throw at least one pitch then the wager will be cancelled. Wagers on Total Runs and Run Lines are refunded in the event of a pitching change when the game is final.

We do NOT accept Parlays, If Bets or Round Robins with the same game's Total and Run Line. Any wager of such type can be cancelled by us without prior notice.

RAIN or SHINE Rule: Baseball Props including 1st Score, Yes/No Score in 1st inning, 1st 5 inning line are graded as soon as that event occurs. For 1st 5 inning line the game must go into the 6th inning of play for action. Bets are final even if the game gets rained out or suspended.

2ND HALF LINES: 2nd half baseball score includes from the top of the 6th inning till the end of the game including extra innings. The game must be completed for action (9 full innings or 8.5 innings if the home team is winning). All wagers on the 2nd half lines are action regardless of the pitcher. If Games are suspended and MORE than 9 innings have been played the score will revert back to the last COMPLETE inning.

For baseball props and Alternate Runlines and Halves, ALL listed pitchers must go. On the player to get most total bases, the following scoring system is used: Single = 1 base, Double = 2 bases, Triple = 3 bases, HR = 4 bases. Both players + starting pitchers must start for action. On Pool events ALL PLAYERS ARE ACTION unless otherwise specified. Baseball props can be used for Straight bets, Parlays, If Bets and/or Round Robins (NO TEASERS) as long as the other Team in such wagers does not belong to the same Family. Any wagers within the same Family (OR PROPS USED IN TEASERS) will be cancelled by us without prior notice.

Baseball Series: Baseball Series are games played between two teams (Regular Season Only). Neither team can play any other opponent between the scheduled games in the series. The following are the main rules used to grade the Baseball Series:

  • All games in a series count towards wager. In a four game series 2-2 is a tie.
  • A series is considered action if one game has been played.
  • If a game during the series is called, this game will be considered good for the series as long as one of the teams is officially declared the winner of the game.
  • All wagers are based on ACTION in regard to the pitchers in each games.
  • A suspended game from a previous series that is completed is not considered part of the current series.
  • These rules may differ from other sportsbooks.

So if a series starts on Friday and ends on Monday, it will be graded out on Monday, with all games counting towards the result.

College World Series games (all college baseball games) that are suspended are considered to be in a long rain delay and will be graded when the game reaches its official ending.

Softball and Little League: Softball or little league game ending early as a result of a mercy rule will have action on all wagers (unless otherwise noted). If a game is suspended or postponed due to weather or darkness all bets will remain pending until the game is final.

For the World Baseball Classic (WBC), during the first two rounds of play, both sides and totals have action regardless of the Mercy Rule. For the Semi Finals and Final of the WBC, the Mercy Rule is not in effect therefore games will follow normal playoff rules. In case of discrepancy or items not covered, Las Vegas gaming rules will apply.

Totals, Runs, Hits and Errors: A game must go 8 and a half innings if home team is winning, or 9 if the road team is winning for action.

GRAND SALAMI For grand salami wagers, every game on the board has to go the full 9 innings (8½ if the home team is winning) otherwise it will be cancelled.

Pitchers do not matter, meaning that if there is a pitching change on any game your bet will still have action.

For League Grand Salami, it will only take to account games played on that specific league, example: National League Grand Salami will only include games from the National League schedule and not National League teams that could be playing on Interleague games.

** Exception: Playoff baseball games do not fall under the suspended game rule in accordance to Major League Baseball guidelines to finish all games. If a game is suspended due to weather or darkness all bets will remain pending until the game is declared final.


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Hockey

  • Games are official after 55 minutes of play.
  • Wagering will be accepted using the Goal line, (Puck line) or Money line as well as Total Goals Scored (over/under) in the game by both teams.
  • 2 lines will be offered for Hockey games:
    1. COMPLETE GAME RESULT = MONEY LINE & TOTAL: The game must play to completion. For grading purposes, all goals scored during regulation time and over time are counted, plus one goal for the winner of a shootout if it occurs.
    2. 60 MINUTE RESULT = MONEY LINE, PUCK LINE or GOAL LINE plus TOTAL: This wager will be graded after regulation time and does not include OT or Shootout goals. Any GOALS scored in overtime or in the shootouts DO NOT count towards any wager in the 60 MINUTE RESULT.

Below is an example of a typical Hockey game.

Penguins -145 5.5 -150
Sharks +125 5.4 +130
GL Penguins -1 ½ +130
GL Sharks +1 ½ -150
  • If you want to place a $100 wager on the Penguins, you would be risking $145 to win $100.
  • If you want to place a $100 wager on the Sharks, you would risk $100 to win $125.
  • If you want to place a $100 wager on over 5.5 goals, you would risk $150 to win $100.
  • If you want to place a $100 wager on under 5.5 goals, you would risk $100 to win $130.
  • If you want to place a $100 wager on GL Penguins -1 ½ goals, you would risk $100 to win $130.
  • If you want to place a $100 wager on GL Sharks +1 ½ goals, you would risk $150 to win $100.

Example of a Shootout game: A game goes into overtime with a score of TeamA 3 and TeamB 3 (tied 3-3) and no team scores in the Overtime period. The winner of the shootouts will be awarded a goal making the final score TeamA 4 and TeamB 3. With this result the total for both teams combined will be 7 and the winner of the game (Money Line wagers/Complete Game result) will be TeamA. Any 60 MINUTE RESULT wagers and the Goal line wagers will be decided with the 60 minute result of 3-3 tie.

  • Hockey Props including 1st Score, 1 Period line are graded as soon as that event occurs. Bets are final even if the game gets suspended.
  • On player props, both players must play in the game for action. On Pool events ALL PLAYERS ARE ACTION unless otherwise specified. On Pool events ALL PLAYERS ARE ACTION unless otherwise specified. Hockey props can be used for Straight bets, Parlays, If Bets and/or Round Robins (NO TEASERS) as long as the other Team in such wagers does not belong to the same Family. Any wagers within the same Family (OR PROPS USED IN TEASERS) will be cancelled by us without prior notice.

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Soccer

For soccer games there can be four different types of lines:

1. Spread Wagering (90 Minutes: 1st and 2nd Halves plus injury time):
Only includes 1st and 2nd halves plus injury time to decide the winner of the bet. Does not include any shootouts if any or overtime (Extra Periods). The possible results in the game include a home win, an away win or a draw.
2. Final Result Wagering:
Includes 1st and 2nd halves, injury and overtime periods. You bet on the team that will advance or will be declared the winner of the match, therefore any shootouts goals help determine the winner. One team must win the match.
3. Three Way Result (90 Minutes:1st and 2nd Halves plus injury time):
Includes 1st and 2nd halves and any injury time, does not include overtime or shootouts. You can bet on Team A, Team B or a Tie.
4. Total Wagering (90 Minutes: 1st and 2nd Halves plus injury time):
Includes 1st and 2nd halves plus injury time. Does not include shootouts of any or overtime unless specified otherwise.
5. Correct Score (90 Minutes: 1st and 2nd Halves Plus Injury Time):
Includes 1st and 2nd Halves plus injury time. Does not include shootouts of any or overtime unless specified otherwise.
6. Double Result (1st half + game result):
Includes 1st and 2nd Halves plus injury time. Does not include shootouts of any or overtime unless specified otherwise.
7. Margin of victory (90 Minutes: 1st and 2nd halves plus injury time):
Includes 1st and 2nd halves and any injury time. Does not include shootouts of any or overtime unless specified otherwise.

We do not accept Parlays, If Bets, Reverses or Round Robins with the same game's Three Way Line or Goal Line to the Game Total. . Any such wagers will be cancelled by us without prior notice.

World Cup, Eurocup, Copa America, African Cup Of Nations, Gold Cup

  • 1st Round: Spread Wagering, Total Wagering and Three Way Result.
  • All Next Rounds: Spread Wagering, Three Way Result and Final Result Wagering. Total in the game does not include any overtime or Shootout goals.

English Premier League, Italian Serie A, La Liga, Bundesliga, Dutch League, Costa Rican League, French league, Mexican League (or any other country league)

  • Regular Season: Spread Wagering and Total Wagering.

UEFA Champions League, UEFA Cup

  • 1st Round: Spread Wagering. Total Wagering and Three Way Result.
  • All Next Rounds: Home and Home games (2 games matches).
    • 1st Game: Spread Wagering, Total Wagering and Three Way Result.
    • 2nd Game: Spread Wagering, Total Wagering and Three Way Result. Does not include Overtime or Shootouts, NO Tie Breaker Formula is applied. Total in the game does not include any overtime or Shootout goals.
    • Final Round: One Game: Spread Wagering, Total Wagering, Three Way Result and Final Result Wagering. Total in the game does not include any overtime or Shootout goals.

Major League Soccer

Regular season includes:

  • 90-minute result only for side and total.
  • There are no shootouts at the end of the game; teams can end up in a tie.

Asian Handicap Lines

Asian Handicap line ¼ (0.25) goal.
Team giving -¼ (-0.25) goals:
Win by any score: All bets are winners.
Draw: Half the stakes are refunded. The other half of the stake is declared a loser.
Lose by any score: All bets are losers.
Team receiving +¼ (+0.25) goals:
Win by any score: All bets are winners.
Draw: Half the stake is settled at the price of the chosen selection. The other half is refunded.
Lose by any score: All bets are losers.
Handicap line ½ (0.5) goal.
Team giving -½ (-0.5) goals:
Win by any score: All bets are winners.
Draw: All bets are losers.
Lose by any score: All bets are losers.
Team receiving +½ (+0.5) goals:
Win by any score: All bets are winners.
Draw: All bets are winners.
Lose by any score: All bets are losers.
Handicap line ¾ (0.75) goal.
Team giving -¾ (-0.75) goals:
Win by 2 or more: All bets are winners.
Win by exactly 1: Half the stake is settled at the price of the chosen selection. The other half is refunded.
Draw or lose by any score: All bets are losers.
Team receiving +¾ (+0.75) goals:
Draw or win by any score: All bets are winners.
Lose by exactly 1: Half the stake is refunded. The other half is declared a loser.
Lose by 2 or more: All bets are losers.
Handicap line 1 goal.
Team giving -1 goals:
Win by 2 or more: All bets are winners.
Win by exactly 1: All bets are void and refunded.
Draw or lose: All bets are losers.
Team receiving +1 goals:
Win by any score or draw: All bets are winners.
Lose by exactly 1: All bets are void and refunded.
Lose by 2 or more: All bets are losers.
Handicap line 1 ¼ (1.25) goals.
Team giving -1 ¼ (-1.25) goals:
Win by 2 or more: All bets are winners. Win by exactly 1: Half the stake is refunded. The other half is declared a loser. Draw or lose by any score - All bets are losers.
Team receiving +1 ¼ (+1.25) goals:
Win by any score or draw: All bets are winners. Lose by exactly 1: Half the stake is settled at the price of the chosen selection. The other half is refunded. Lose by 2 or more: All bets are losers.
Handicap line 1 ½ (1.5) goals.
Team giving -1 ½ (-1.5) goals:
Win by 2 or more: All bets are winners.
Win by exactly 1, draw or lose by any score: All bets are losers.
Team receiving +1 ½ (+1.5) goals:
Lose by exactly 1, draw or win by any score: All bets are winners.
Lose by 2 or more: All bets are losers.
Handicap line 1 ¾ (1.75) goals.
Team giving -1 ¾ (-1.75) goals:
Win by 3 or more: All bets are winners.
Win by exactly 2: Half the stake is settled at the price of the selection. The other half is refunded.
Win by 1, draw or lose by any score: All bets are losers.
Team receiving +1 ¾ (+1.75) goals:
Lose by 1, draw or win by any score: All bets are winners.
Lose by exactly 2: Half the stake is refunded. The other half is a loser.
Lose by 3 or more: All bets are losers.
Handicap line 2 (2) goals.
Team giving -2 goals:
Win by 3 or more: All bets are winners.
Win by exactly 2: All bets are void and refunded.
Win by 1, draw or lose by any score: All bets are losers.
Team receiving +2 goals:
Lose by 1, draw or win by any score: All bets are winners. Lose by exactly 2: All bets are void and refunded. Lose by 3 or more: All bets are losers.
  • The same rules apply for any higher Asian handicap lines such as -2 ¼, -3 ¾ etc.
  • Soccer totals that use Asian Handicap lines also follow the same principles of ¼ goals towards grading.

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Golf

These are the ways that we offer for Golf Betting:

  1. To Win the Tournament: Customers bet on one of the players to be the champion of the Tournament.
  2. To Finish in the Top 5: The Top 5 finishers and anybody who tied with the fifth finisher.
  3. To Finish in the Top 10: The Top 10 finishers and anybody who tied with the tenth finisher.
  4. Match-ups: We pair up players and the customer picks one of them to have a better record than the other. We offer Match-ups for the entire tournament and on major events we also offer Round Match-ups betting.
  5. 3 Ball Betting: In 3 Ball Betting 3 golfers are matched up and the golfer with the best score wins the pool. 3 Ball Betting can be offered for the entire tournament or for a specific round. If two players are tied for the win in the pool then prices will be split between the number of winning players (2). If the 3 players are all tied in their scores then the 3 Ball Betting is considered NO ACTION and all wagers will be refunded.
  6. 6 Ball Shooter: In 6 Ball Shooters 6 golfers are matched up and the golfer with the best score wins the pool. 6 Ball Shooter can be offered for the entire tournament or for the specific round. If two players are tied for the win in the pool then prices will be split between the number of winning players. If the 6 players are all tied in their scores then the 3 Ball Betting is considered NO ACTION and all wagers will be refunded.
  7. Top Player in a group: On major tournaments we offer pools such as TOP AMERICAN player in the tournament. In such pools if ties for the best position occur, the prices will be split between the number of winning players.
  8. Round Leader: On major tournaments we offer a pool for the best score in a specific round of play. In such pools if ties for the best score occur, the prices will be split between the number of winning players.

For Matchups, To win Tournament, Top 5 or Top 10, the player must tee off in order to be considered action. If a player does not tee off, then any wager involving him would be considered no action and will be cancelled. The exception to this is when the wager is made in a future book pool when all players have action.

If a players tees off, he is in action regardless of the number of holes played.

Example of a Tournament Matchup:

Fred Funk - 125
Joe Durant +105

In this tournament match-If a customer picks Fred Funk, the wager is on Fred Funk to have a better record than Joe Durant. Not necessarily that Funk must win the championship but that he will end up in a better position than Durant. Both players must Tee Off in the tournament for the matchup to have action. In a two-player match-up wager, the player completing the most holes is declared the winner. If both players complete the same number of holes then the lowest score wins.

Specific Rounds: Aside the odds to win the whole Tournament, we may also offer odds to win a specific round. So a customer can bet on a player to win the 3rd round only. If this is the case we will specify that the bet is for the round only and not for the whole tournament. Both players must tee off in the specified round for action.If two players are tied for the win in the pool then prices will be split between the number of winning players (2). If the 3 players are all tied in their scores then the Specific Round is considered NO ACTION and all wagers will be refunded.

When a point scoring method is used such as Stableford, then the highest number of point wins. The only exception to this rule is when a tournament is rain shortened and the final scores are determined by the PGA usually by reverting back to the last completed round.

On Top Player betting or Group betting if two or more players tie for the best place in the pool, the prices of the wagers will be divided by the number of the winning players.

We ONLY accept Straight Bets when wagering on Golf regardless if it is a wager on To Win Tournament, Top 5, Top 10, Tournament Matchups, Round Matchups or Top Player Betting. Any other type of wager that is not a straight wager (Example: Parlays, If Bets, Reverses and/or Round Robins) will be cancelled by us without prior notice.


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Boxing | Mixed Martial Arts (MMA) | UFC

For boxing there are three types of wagers:

  1. To Win the Fight: Picking the fighter that the customer thinks will win the fight. Draws will cancel these wagers.
  2. Total of Rounds: Customer will either go over or under a number of rounds in which the fight will be finished.
  3. Correct Result Wagering: Players can wager on which boxer will win the fight and the manner in which the fight is won. A KNOCKOUT includes Technical Knockouts (TKO) and Disqualifications (DQ). A DECISION is determined to be anytime the judge's scorecards are used to determine the winner of the bout regardless of the round in which this occurs. DRAW is a wagering option and if a DRAW occurs the other Correct Result Wagers will be losers.

Lets say the line on the rounds in a fight is 4.5 (3 minutes). If a player takes the over, he's saying that the fight will last more than 4.5 rounds. That would be 4 full rounds and the first 1.5 minutes into the 5th round (1 minute and 30 seconds).


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Tennis

There are three ways that we offer for Tennis Betting:

  1. To Win the Tournament: Customers bet on one of the players to be the champion of the Tournament.
  2. To Win the Match: Picking the player that the customer thinks will win the match. The match is official if a ball gets served. After that, if a player withdraws he will be declared the loser no matter the score at the time.
  3. Props: Player to win the 1st set, Total Number of games or sets, etc.

1st set wagering (to win set, 1st set props, etc): 1st set must be completed for all wagers in the 1st set to have action. If after the 1st set is completed the match gets cancelled for any reason, all 1st set wagers are still considered good.

Match props (games or sets spread betting, exact result betting, etc): the match must be completed for wagers to have action, if one of the players retires or by other causes the match is not finished then all wagers will be considered NO ACTION.

All tennis wagers are good even if the matchup date and time changes due to weather or any other cause.

We ONLY accept Straight Bet Wagering on Tennis matchups, props and futures. Any Other wagers such as Parlays, If Bets, Reverses and/or Round Robins will be cancelled by us.


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Autoracing

We will offer FUTURE POOLS for NASCAR, NATIONWIDE, INDY and F1 racing. This FUTURE POOLS all wagers are considered ACTION even if the driver does not qualify to the main race.

After the qualifying rounds we will offer odds to Win the Race, Finish in the Top 3, Top 5 or Top 10, YES/NO on this finishing positions, Race Matchups and Group Betting. For all this type of wagers the driver MUST start in the main race for action.

On Group betting if two or more players tie for the best place in the pool, the prices of the wagers will be divided by the number of the winning players.

We ONLY accept Straight Bet Wagering on Auto Racing matchups, props and futures. Any Other wagers such as Parlays, If Bets, Reverses and/or Round Robins will be cancelled by us.


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General Props Rules

Football, Basketball, Hockey and ALL other sports team and player props:

  1. Head to head player props both players must play in the game to have action.
  2. In props involving multiple players from each team all player are action unless otherwise specified on the wager.
  3. In Pool events all players are action, if two or more players tie for the best place in the pool, the prices of the wagers will be divided by the number of the winning players.
  4. Team and Player props can be used for Straight bets, Parlays, If Bets and/or Round Robins (NO TEASERS) as long as the other Team in such wagers does not belong to the same Family. Any wagers within the same Family (OR PROPS USED IN TEASERS) will be cancelled by us without prior notice.
  5. Defensive player props, all bets placed on TOTAL TACKLES+ASSISTS BY includes the total defensive stadistics the player accumulates, including the ones if he plays in special teams as well.

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In House Live Wagering

Pre-match rules will apply to all live wagering lines offered. We reserve the right to take down the Live Wagering lines at any moment of the game.

Live Wagering wagers can not be cancelled by the player.

We reserve the right to cancel any Live Wagering bets by any reason including past posted wagers and obvious wrong lines.

Note: The Automatic Live Wagering System has its own set of rules. They are all available within the Live Wagering system.

For more information Please contact our wagering or customer service department.


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Parlay Cards Rules

In the event of a suspended or canceled game, the Parlay Card will have action and the game in questions will be taken out of the Card (Example: a 5 team Parlay Card will become a 4 team Parlay Card.) In 3 team Parlay Cards if one of the games is suspended or cancelled the Parlay Card will have no action and the funds will be reimbursed to the client.


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Live Casino Rules

BLACKJACK

The most popular of all casino card games. The aim of the game is to beat the dealer. You do this by making a hand that has a value of closer to 21 than the dealer's hand. You can also win if the dealer's hand goes over 21 (bust). Be careful though because if your hand goes above 21 you will lose automatically. This version of blackjack is played with 8 decks of cards, cut in the middle, which you will see the dealer shuffle at regular intervals.

Once the game has loaded you need to choose your seat at the table. Seats are numbered from one to seven. Sit at the table by clicking on any available seat displaying the SIT HERE sign.
To place a bet, select your chip value from the slider and then click directly on the table to bet.

Important

- In order for your bets to be accepted you need to click the Confirm button in before the timer runs out, otherwise your bets will be removed. If a game is already in progress you will need to wait for it to complete before you can play. When the game begins all players will be dealt 2 cards face up, the dealer will also get 2 cards although one will be face down.

Card Value

The cards all take their face value with the exception of any court or picture cards (Jacks, Queens and Kings) which all value 10, and Aces which value either 1 or 11 depending on which will give the player the best hand. If the first 2 cards dealt to you total 21 (an Ace and a 10) you have blackjack. Blackjack wins pay 3 to 2 on the player's original stake.
Other wins pay at 1 to 1.

Acting

Each player takes turns to act on his or her hand, starting from the player at the right. When it is your turn to act you will be presented with a number of options:

Stand - You wish to take no further action on your hand.

Hit - You wish to take another card to try to improve the value of your hand. This option can be used multiple times.

Double - You wish to double the amount you have bet on your hand and receive one further card only.

Split - This option is only available if your first 2 cards are of the same value. By choosing this option you will double your bet and receive two more cards. This effectively gives you 2 hands to play. Please note if you split Aces you are only dealt one more card to each hand and cannot hit for extra cards. 21 hit after splitting is not blackjack as the cards are not the first 2 dealt, and therefore only pays 1 to 1. You are not able to split hands more than once.

Once all players have acted the dealer will turn over their face down card. If their hand is valued below 16 they must deal another card. They continue to take cards until their hand is valued at 17 or higher. When the dealer has a hand of between 17 and 21, he will pay all players with a hand closer to 21 than his own. If the player's hand is the same value as the dealer's, the hand is a push or a tie, and the player keeps his stake. If the dealers hand busts all remaining players will be paid.

Insurance - If the dealers face up card is an ace all players are offered an insurance bet. This bet is half the player's stake. In the event that the dealer has blackjack this bet will pay at 2 to 1. If the dealer does not have blackjack the bet is lost and the hands play as normal.

Insurance

If the dealer shows an Ace in his initial hand, you are given a chance to insure your bet against him having a Blackjack. If you get Insurance, an amount equal to half your original bet is placed separately on the table. If the dealer does have Blackjack, you are paid 2 to 1 on your insurance. This way you do not lose your original bet (because you get the 2x half your original bet, plus the insurance amount back). If the dealer does not have Blackjack, you lose the insurance amount, even if you end up losing.

BACCARAT

In the game of Baccarat players bet on which of 2 hands, the player’s (Player) or the banker’s (Banker), will be closest in value to 9 or if the hands will be tied (Tie).

Each of the bets Player, Banker or Tie is an independent bet, which means that Player Winning result means the bets on Banker and Tie lose, Banker Winning result means that bets on Player and Tie lose, and Tie coming out meant that bets on Player and Banker lose.

The game is played with 8 decks of cards, cutting the last 11 cards and burning 3 first cards of the shoe, which are shuffled regularly by the dealer.

Card value

Ace = 1Face cards and tens = 0
All other cards carry the point value stated on the card. If the cards in a hand total more than ten points, simply subtract ten to obtain the baccarat point value of the hand.
(Example: 8+8=16, but counts as 6.
Jack+7=17, but counts as 7)

A two-card total of nine is the best hand and is called a "Natural".
The second-best hand is a "Natural" 8.

If both the player and banker are dealt identical hands, the game ends in a Tie.

Actions

To place a bet, select your chip value from the slider and then click directly on the Player, Tie or Banker areas on the table. Once the timer has run down the dealer will begin dealing the cards. If there is a game in progress you will need to wait until it has completed before placing a bet.

The dealer will deal 2 cards for the player’s hand and two for the banker’s hand. If the value of either hand is 8 or 9 (a natural) the hand is complete and no further cards are dealt. Otherwise cards are dealt by the third card rules below.

The Player’s hand

- Depending on the point value of the first two cards, the following actions will take place (Third card rule):
- Depending on the point value of the Player’s first two cards, the following actions will take place (Third card rule):
At the end of the game winnings are paid as follows:
The following Lucky Pair side bet rules apply:
Lucky Pair Baccarat has side bets for additional payouts. You place a bet on the first two cards dealt to a hand being a pair. The side bets are made at the beginning of a game, when the main bets are placed.

The side bets are not compulsory. You can choose to place a bet on either the Banker Pair betting area, the Player Pair betting area or the Either Pair betting area.
Lucky Pair bonus payouts are independent of the Dealer’s hand.
Lucky Pair Bonus Payout Schedule
Bonus side bet winning hands in Lucky Pair Baccarat depend on the hand combination you bet on, and if the first two cards are a pair.

ROULETTE

Game Rules

One of the oldest and most famous casino games. The roulette wheel has 37 separately numbered slots alternately coloured red and black, the "0" is green. The dealer releases a ball into the spinning wheel. The objective is to predict which of the 37 numbers on the wheel the ball will stop on.

To place a bet, select your chip value from the slider and then click directly on the area of the table on which you wish to place your bet. Multiple clicks will increase the number of chips you bet. To remove a chip, click the Clear remove all chips from the table.

All bets must be placed before the timer shown in runs out. The dealer will spin the wheel and release the ball. Once the ball has come to rest the dealer will announce the winning number and all bets will be settled automatically. The timer will then begin counting down to the start of the next game.

There are a number of different bets that you can make in Roulette. These are split into Inside Bets which are bets made onto the numbered section of the table, and Outside Bets which are made on the other areas.

Inside Bets

Straight Up Bet
- A bet on an individual number. The simplest roulette bet with the highest payout chance. This bet pays at 35 to 1 plus the original stake.
Split Bet
- A two number bet which is placed on the line connecting the two numbers. For example covering 24 and 27. This type of bet pays 17 to 1 plus the original stake.
Corner Bet
- A four number bet, placed at the corner of 4 numbers. For example covering 8, 9, 11 and 12. This bet pays 8 to 1 plus the original stake.
Street Bet
- A three number bet, placed at the end of a row of numbers. For example covering 13, 14 and 15. A street bet pays 11 to 1 plus the original stake.
Line Bet
- A six number bet placed at the junction of two street bets. Covering for example 31, 32, 33, 34, 35 and 36. Line bets pay 5 to 1 plus the original stake.
Special Bets
- These are a number of multiple bets that are traditional to the game. Each bet covers a different group of numbers. These bets are available through the special bets button. Payouts vary for these bets.

Outside Bets

Column Bet
- A 12 number bet, which covers all of the numbers in the corresponding column. This bet pays at 2 to 1 plus the stake.
Dozen Bet
- Another 12 number bet. Players can choose from first 12 (covering 1-12), second dozen (covering 13-24) or third dozen (covering 25-36). Again this bet pays 2 to 1 plus original stake.
Color Bet
- An 18 number bet, which covers all the red numbers or all the black numbers. Color bets pay at 1 to 1 plus original stake.
Even/Odd Bet
- An 18 number bet in which the player chooses to bet on any odd number or any even number. This bet pays 1 to 1 plus original stake.
High/Low Bet
- Another 18 number bet covering either 1-18 or 19-36. Again this bet pays 1 to 1 plus the original stake. Please note that any even money bets will be lost if the ball lands on zero.

Click the Open Group Bets tab to open the Group Bets Track:

  • Voisins Du Zero
  • Red Splits
  • Black Splits
  • Tiers Du Cylindre

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Document

BETBUILDER WAGERING RULES

The following document details the rules under which all singles and same game multi (SGM) BetBuilder NCAAF bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1. SELECTION AND BET RESULTS

All NCAAF SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.

For instance, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1 st Half Touchdown) will be settled as losers.

If one more selection in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6 of this document.


2. OVERTIME

All NCAAF matches will be settled on the official declared result including any overtime.


3. SECOND HALF / FOURTH QUARTER MARKETS

All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.


4. PLAYER-SPECIFIC MARKETS

All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.


5.POSTPONED AND INCOMPLETE MATCHES

If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed or played within the same scheduling week of the NCAAF schedule as the originally scheduled start time. All bets placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded.

6.ABANDONED MATCHES

If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all bets will stand also as per section 5. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:

1. SGMs will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

4. VENUE CHANGES

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

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The following document details the rules under which all singles and same game multi (SGM) BetBuilder basketball bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1. SELECTION AND BET RESULTS

All basketball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins, but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.


2. OVERTIME

All basketball matches will be settled on the official declared result including any overtime.


3. SECOND HALF / FOURTH QUARTER MARKETS

All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.


4. PLAYER-SPECIFIC MARKETS

All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took to the court, the selection and therefore bet would be void.


5. POSTPONED AND INCOMPLETE MATCHES

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.


6. ABANDONED MATCHES

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

1. SGMs will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.


7. VENUE CHANGES

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

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The following document details the rules under which all singles and same game multi (SGM) BetBuilder baseball bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1. SELECTION AND BET RESULTS

All baseball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.

For instance, selections on a team to win a match where the game finishes in a tie or draw, whether the final result has been determined with or without extra innings, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to MLB as extra innings are played until a team wins, but may be applicable to other baseball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.

If one or more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponements) will be resulted according to the rules outlined in sections 7 and 8 of this document.


2. EXTRA INNINGS

All baseball matches will be settled on the official declared result including any extra innings. All team and player statistics accrued during extra innings are included for the purposes of bet settlement.


3. LISTED / DESIGNATED / NAMED PITCHERS

BetBuilder baseball bets do not include and are not reliant on listed/designated/named pitchers. If either or both originally announced starting pitchers in a game are scratched or replaced by other pitchers, prior to the match commencing and after any bets have been placed, those bets will stand. Where pitchers may have been listed in or relative to the display of any selections, these will be treated as indicative only, and will not affect or prevent the application of this rule. Selections specifically involving a pitcher who does not play (and therefore bets including those selections) will still be voided as per the rules for player-specific markets in section 4.


4. PLAYER-SPECIFIC MARKETS

If a player does not participate in a match, selections specific to that player (and therefore the entire bet) will be void. This rule is applied as follows:

1. Selections on hitting / batting markets will be active if the player in question gets at least one plate appearance. If the player does not appear at the plate, these selections will be treated as void.

2. Selections on base stealing markets will be active if the player in question enters the game at any point. This includes making a plate appearance but also playing as a fielder, defensive substitute, pinch-runner, and so on. If the player does not enter the game in any such capacity at any point, these selections will be treated as void.

3. Selections on pitching markets will be active if the player in question throws at least one pitch in the game. If the player does not do so, these selections will be treated as void.

Player selections will be considered active or void per the rules above, regardless of whether a selection may reference a specific period of a match. For instance, a selection on a certain player to get 1+ hits in the first 5 innings of a match would be active (and therefore settled as a loser) if that player only entered the game as a substitute after the 5th inning, and made his plate appearance(s) from that point. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and thus did not make any plate appearances, the selection and therefore bet would be void.


5. 7 INNINGS GAMES / DOUBLE HEADERS

Where baseball games have been originally scheduled prior to commencement to be played for fewer than 9 innings (e.g. 7 innings games for MLB double headers), matches will be settled as normal in accordance with the rules outlined in this document (i.e. treated as regular rather than reduced-innings matches)


6. POSTPONED AND INCOMPLETE MATCHES

If a game does not commence on the scheduled calendar day of the officially listed start time (local stadium time), all bets on the match will be void.

If a game is suspended after it has commenced, and is then resumed within 36 hours (inclusive) of the original start time, all bets will stand.

If a game is suspended after it has commenced, and is resumed more than 36 hours after the original start time or not at all, it will be treated as an abandoned game and settled under the rules in sections 7 and 8 (all bets will be void apart from those which have already been irrevocably determined). This rule does not apply to playoff games; in the case of a suspended playoff or postseason tournament game, all bets will stand through any case of suspension, until the game is officially completed as per the relevant league/organization.


7. REDUCED-INNINGS MATCHES

Where baseball games are shortened after the match has commenced (e.g. innings reduced due to bad weather), they will be settled according to the following rules:

1. Bets will be void if they include at least one selection involving a player who does not participate in the game, as per the rules outlined in section 4. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within a bet on the game is already a winner where the fact of reduced innings had no impact on the outcome of each selection, the bet in its entirety will be treated as a winner. For example, a 2-leg bet containing an over total runs selection and a certain player to hit a home run, in a game where the required runs total had been reached and the player did hit a home run, and where the match was played with reduced innings, will be treated as a winner. In this case, the game being played with reduced innings had no impact on either selection. The same would not apply to an under total runs selection where a game is shortened while the total score is still under the chosen number, as the reduced innings would impact that outcome.

3. If a single selection of a bet has lost and a match is then shortened, the bet will be treated as a loser, where regardless of the fact of reduced innings, the selection(s) in question had been irrevocably concluded. For example, a bet including a first team to score selection, in a game where the other team scored first and the match was subsequently then played with reduced innings, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently shortened or not.

4. If there are no losing selections within a bet and at least one void selection on a match where innings are reduced after commencement, the bet will be treated as void. This rule applies where one or more selections are effectively undecided after the reduced number of innings have been completed, and may still have won or lost if the full number of innings had been completed as scheduled. For example, a bet including an over total runs selection, in a shortened game concluded while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the shortening of the match, so the selection and therefore bet will be voided.

5. The only exception to the rules above is the Match Winner / Money Line / Head- toHead market result. This will be settled according to the official league result of the match – if a game with reduced innings still ends in an official win/loss result per the relevant league, the Match Winner market will be settled as such.

Matches concluded after 8.5 innings (where the home team is ahead after 8.5 innings and the match is ended there) are not treated as shortened matches. They will be settled as per normal settlement rules and not by the rules presented in this section for matches with reduced innings. This also applies to games scheduled to be 7 innings which finish after 6.5 innings with the home team ahead.


8. ABANDONED MATCHES

If a game is abandoned prior to commencement, it falls within the scheduled calendar day rule for postponed matches as described in section 6.

If a game is abandoned after commencing, but still ends with an official win/loss result per the relevant league/organization, it will be settled under the rules in section 7 for reduced innings matches. This will include the settling of that official result under subsection 7.5.

If a game is abandoned after commencing and is not designated with an official win/loss result by the relevant league/organization, it will be settled as per the rules in section 7 for reduced innings matches, but the Match Winner / Money Line / Head-to-Head market result will be settled as void.


9. VENUE CHANGES

If the venue of a match is changed from the one originally scheduled, bets will stand if the original home and away teams remain designated as such. If the venue is changed and the home and away team designations are reversed, bets placed under the original home/away listing will be void.

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The following document details the rules under which all singles and same game multi (SGM) BetBuilder ice hockey bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1. SELECTION AND BET RESULTS

All ice hockey SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NHL matches as they advance to shootouts after a tied overtime period (regular season) or play open-ended sudden death overtime (playoffs), but may be applicable to other ice hockey leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a period finishes scoreless, then goalscoring selections such as First or Last Goalscorer for that period will be settled as losers.


2. OVERTIME / SHOOTOUTS

All ice hockey matches will be settled on the official declared result including any overtime and shootouts. Goals scored in shootouts are disregarded for settlement purposes. The goal assigned to the score of a winning team after a shootout (e.g. the only goal in a game that finishes 0-0 after overtime and therefore 1-0 after the shootout) counts for the purposes of total game score and total team goal selections, but is not assigned to a player and does not count towards the settlement of any player scoring markets.


3. THIRD PERIOD MARKETS

All third period market selections do include overtime and the resultant goal from shootouts if they occur. For example, a total third period goals selection would include the goals scored in both the third period and the winning goal from either overtime or resulting from the shootout.


4. PLAYER-SPECIFIC MARKETS

All player selections will be considered active if a player takes to the rink as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the rink during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the third period would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the ice during the third period. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took the ice, the selection and therefore bet would be void.


5. POSTPONED AND INCOMPLETE MATCHES

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.


6. ABANDONED MATCHES

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

1. SGMs will be void if they include at least one selection involving a player who has not yet entered the rink as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals have been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.


7. VENUE CHANGES

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

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The following document details the rules under which all singles and same game multi (SGM) BetBuilder football (soccer) bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1. SELECTION AND BET RESULTS

All football SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, a ‘Team A to win in extra time’ selection in a match that did not advance to extra time would be settled as a loser, as would a ‘Team to get most corners’ selection where both teams record the same number of corners. If a half, full match or relevant period of a match finishes scoreless, then goal-scoring selections such as ‘First player to score’ for that period will be settled as losers.


2. EXTRA TIME / PENALTIES

BetBuilder bets placed on football apply exclusively to the 90 minutes of regulation time plus injury time, unless it is explicitly stated the bet applies to extra time and/or penalties. Where such wording does exist, it will be applied on a selection-by-selection basis; that is, the remaining selections of the bet will be settled on the regulation plus injury time result. In the absence of such wording, bets will be settled on the match result after the 90 minutes of regulation time plus injury time. As such, a match tied after regulation and injury time, where one team goes on to win in either extra time or penalties, will be settled with the match result of a draw. Match officials determine whether the full 90 minutes and injury time is to be played or has been played.


3. DETERMINATION OF RESULTS / MATCH EVENTS

All markets will be settled on the result and events of a match as per the most authoritative immediately available sources. Resettling of markets may be undertaken at Management discretion where those sources contained errors that were later amended, but substantive retrospective changes to match results, such as dubious goals panels or results being reversed or overturned due to ineligible players, will not alter settlement of BetBuilder markets.


4. PLAYER-SPECIFIC MARKETS

If a player never enters the field of play during a match as an active player (i.e. a member of the starting eleven, or a substitute brought onto the pitch), selections specific to that player, and therefore the entire bet as per section 1, will be void. This rule refers to any player-related markets involving goals, cards, or any other individual statistics, and is supplemented by the period-related player selection rules in section 5.

5. BET PERIOD RULES

The periods below (1 – 6) are sections of matches that can be selected in conjunction with the markets listed in section 9. They are settled as per the following parameters:

1. 90 mins – This refers to the 90 regulation minutes of a match, plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle do not count.

2. 1st 10 mins - This refers to the first 10 minutes of the match (00:00 to 09:59). Corners, penalties or free kicks awarded in this period but not taken until after 10:00 will not count. Any event that occurs after 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.

3. 1 st half - This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.

4. 2 nd half - This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.

5. Each half - This refers to an event happening in both halves of the match. If the chosen event happens in neither half, or within only one half of the match, this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.

a. ‘Each half’ player-related selections will stand if the player participates in any part of the first half of the match. If the player does not participate in the first half, then ‘each half’ player selections will be voided.

b. Either half - This refers to an event happening in one or both halves of the match. If the chosen event does not happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.

c. ‘Either half’ player-related selections will stand if the player participates in the match at any point. For example, a selection on a player to score in either half will be settled as a winner if they score in the first half, but are substituted at half time or earlier, and do not participate in the second half at all. Either half selections on a player who does not participate in the match at all will be voided.


6. POSTPONED AND INCOMPLETE MATCHES

Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the originally scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded. Matches which have had their start time altered well in advance of their scheduled commencement (e.g. to accommodate live TV or tournament requirements, or to ease fixture congestion) may not be classified at postponed, at management discretion. Management will inform all clients in a timely fashion of all instances in which such discretion has been applied.


7. ABANDONED MATCHES

Matches will be deemed as abandoned if they commence, but then do not reach their natural conclusion within 48 hours of the originally scheduled start time. Per section 6, matches where a referee removes the players from the field of play for a period of time, but the remaining minutes of play take place within 48 hours of the original start time, will not be regarded as abandoned. If a match is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described in section 6. If it is abandoned after commencing but before its natural end point, the following rules apply:

1. SGMs will be void if they include at least one selection involving a player who has not yet participated in the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within an SGM on the match is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals total had been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a match is abandoned while the total goals are still under the chosen number, as the abandonment would impact that outcome.

3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.


8. VENUE CHANGES AND NEUTRAL VENUES

If the venue of a match is changed from the one advertised, all bets on that match will be voided. For matches played at a neutral venue, all bets will stand regardless of the order in which the teams are listed, and of whether or not the game is or had been explicitly listed as being played at a neutral venue.


9. SPECIFIC MARKET RULINGS

1. Who will win? –You are betting on the result, i.e. Team A, Draw or Team B.

2. Who will score? – You are betting on whether a nominated player will score a goal. Own goals do not count towards this market.

3. Who will get carded? – You are betting on whether the nominated player will receive a yellow or red card. Only cards shown to players currently on the pitch within the match will count. Cards shown to managers, players on the bench or after the match do not count.

4. How many match/team corners? – You are betting on whether the total number of corners will be above or below the numbers quoted. Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is retaken, it will only count as one corner. Corners in extra time do not count towards the total.

5. How many team goals? – You are betting on how many goals a nominated team will score. Own goals committed by the opposing team are included in the settling of this market.

6. How many match/team booking points? - You are betting on whether the total number of booking points is above or below the stated total. Cards issued in extra time do not count towards the total, nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

a. Yellow card = 10 & red card = 25 booking points respectively. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.

7. How many match/team cards? – You are betting on whether the total number of cards is above, below or equal to the stated total. Extra time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.

a. Yellow card = 1 & red card = 2 respectively for the purposes of this market. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. A player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A straight red on its own counts as 2 cards for settlement purposes.

8. What else will happen/What else will happen to a team? – You are betting on whether a nominated event will occur either in the match or to a selected team respectively, such as:

a. Penalty awarded – Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.

b. Penalty missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.

c. Penalty scored – Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.

d. 2+ penalties awarded – Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.

e. 2+ penalties scored – Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.

f. Free kick goal – Whether a free kick will be scored. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.

g. Header goal – Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.

h. Outside box goal – Whether a goal will be scored from outside of the 18-yard box/penalty area. Own goals are excluded. Any other method of goal scored from outside of the penalty area will count, including free kicks.

i. Own goal – Whether an own goal will be scored.

j. Sending off – Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled as a winner for any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.

k. Woodwork – Whether the frame of the goal is hit during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.

l. Go to extra time – Whether the match will go to extra time after the 90 minutes, in applicable matches where extra time can be played.

m. Go to penalties – Whether the match will go to penalties/a penalty shootout, in applicable matches where penalties can be played.

n. Team clean sheet – Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc, would be winning outcomes.

o. First/last team to score – Which team will score the first or last goal. Rescinded and/or disallowed goals do not count. If no goals are scored in the match, these markets will be resulted as losers.

p. First/last corners – Which teams will be awarded and subsequently take the first/last corner in the match. If no corners are awarded in the specified period, these markets will be resulted as losers.

q. Most corners – Which team will take the most corners in the match. If the corner count is tied at the end of the match, this selection will be resulted as a loser

r. First/last cards – Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, these markets will be resulted as losers.

s. Most booking points/most cards – Which team will receive the most booking points or cards in the match. If no cards are awarded in a match, or the booking point/card counts are tied at the end of a match, these markets will be settled as losers.

t. Team woodwork – Whether the frame of the goal is hit by that team during active play. A team woodwork will still count if it is the defending team hitting their own woodwork with the ball. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.

9. Which player will score first/last? – You are betting on which player will score the first/last goal within the match.

Own goals do not count. For example, if you have selected a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. In this same scenario the scorer of the first goal that is not an own goal will be settled as the first goal scorer.

In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void.

In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand.

If no goals or only own goals have been scored in a match, first and last goal scorer markets will be settled as losers, if the selected player(s) participated in the relevant periods of the match as described above.

10. How many player goals? – You are betting on whether the nominated player will score 1+/2+ or 3+ goals in the match. Own goals are excluded.

11. How will a player score? – You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):

a. Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.

b. Free kick - the nominated player scores a direct free kick for their own team.

c. Outside of the box – the nominated player scores from outside of the 18-yard box/penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.

d. Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A rebound from a penalty will not be classified as a goal scored by penalty.

12. Who will get carded or sent off? – You are betting on (for the carded element) whether a nominated player will receive a yellow or red card. For the sent off element, you are betting on whether a nominated player will receive a red card. Only cards awarded once the player is active in the match will count. Cards shown to players or officials who do not constitute active on-field players do not count. Any cards shown before kick-off, after the final whistle or during the half time period do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or two yellow cards and is therefore subsequently shown a red card.

13. What is the double chance? – You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with either Team A winning or a draw in order to be a winning selection.

14. Who will be ahead at half time / full time? – You are betting on the result of the match at halftime and at full-time. Both need to be correct in order for this to be a winning selection.

15. How will a team win? – You are betting on different markets relating to how a team will win, including:

a. Winning margin – By what margin the nominated team will win by.

b. Win to nil – Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc would result in this being a winning selection.

c. Win from behind – Whether the nominated team wins the match (or specified period) after having been behind by at least one goal at any point within that period.

d. Win in extra time – Whether your nominated team wins the match in extra time. Your team must win the extra time period (2 x 15 minutes plus injury time, unless otherwise stated). If the match does not go to extra time, this market will be settled as a loser.

e. Win on penalties – Whether your nominated team wins the match after penalties/a penalty shootout. If the match does not go to penalties, this market will be settled as a loser.

f. Qualify – Whether your nominated team qualifies to the next round of fixtures in the specified tournament/cup/league.

FOOTBALL STATS DEFINITIONS

1.1 Shots (Match, Team & Player)

Classified as an intentional and clear attempt at the oppositions goal. This includes all shots on target, shots off target & blocked shots.

1.2 Shots on target (Match, Team & Player)
An intentional attempt at the oppositions goal that either: - Goes into the net and results in a goal
- Is a clear attempt to score, that would have otherwise gone into the net, but was saved by the goalkeeper
- Is a clear attempt to score, that would have otherwise gone into the net, but was stopped by a defending player who is the last player
- Is pushed onto the frame (post or bar) of the goal by the goalkeeper

1.3 Shots off target (Match, Team & Player
An intentional attempt at goal that either:
- Goes over or wide of the goal without making any contact with another player
- Was heading over or wide of the goal but was stopped by the goalkeeper saving the shot
- Was heading over or wide of the goal but was stopped by any outfield player
- Hits the frame (post or bar) of the goal and a goal is not consequently scored

1.4 Tackles (Match, Team & Player)
Classified as an event where a player connects with the ball in a ground challenge, where they successfully take the ball away from the player who was previously in possession of the ball. The tackled player must have clear possession of the ball before the tackle is made to constitute a tackle. It is not a tackle when a player cuts out an intended pass or loses control of the ball. A foul is not classed as a tackle.

1.5 Offsides (Match, Team & Player)
When a player is deemed to be in an offside position and a subsequent free kick is awarded to the opposing team. If two or more players are in an offside position when the pass is played, the player considered to be closest or has attempted to touch the ball or interfere with play is given offside.

1.6 Assists (Match, Team & Player)
The final touch leading to the recipient of the ball scoring a goal. Own goals, penalties or free kick goals do not have assists awarded. If a shot at goal is either saved by a goalkeeper, stopped/blocked by a defending player or hits the woodwork, the initial shot is not considered an assist. Deflected passes can still be considered an assist, providing the pass is complete and the following shot is a goal.

1.7 Passes (Match, Team & Player)
An intentional ball played from one player of a team to another player in that same team. These also include: corners, throw ins, free kicks, kick-offs, goal kicks, goalkeeper throws. These include passes made at all heights.

1.8 Free kicks (Match & Team)
Any free kick must be taken to count, free kicks awarded but not taken do not count.

1.9 Throw-ins (Match & Team)
Any throw-in must be successfully taken to count, throw-ins awarded but not taken do not count.

2.0 Fouls Committed (Match, Team & Player)
Any infringement that is penalised as foul play by the referee. Offsides are not counted towards fouls committed. Incidents where advantage is played do not count towards the total fouls committed count, even when a player is subsequently cautioned. A free-kick or penalty must be given in order for it to count as a foul committed.

2.1 Fouls Won (Match, Team & Player)
A foul won is defined as where a player wins a free kick or penalty for their team after being fouled by an opposition player. No foul is won for a handball, dive, back pass, illegal restart, dissent towards officials, GK 6-second violation or obstruction where a free kick is conceded.

2.2 Goal methods (Match & Team)

a) Penalty taken - Whether a penalty will be taken. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection. Only a completed penalty outcome is applicable.

b) Penalty missed - Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick. Missed penalties that are then re-taken do not count. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.

c) Penalty scored - Whether a penalty will be scored by the nominated team. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties scored but ordered to be retaken, the original penalty will not count.

d) 2+ penalties taken Whether two, or more, penalties will be taken. Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.

e) 2+ penalties scored - Whether two, or more, penalties will be scored by the nominated team. Penalties scored but ordered to be retaken, the original penalty will not count.

f) Free kick goal - Whether a free kick will be scored by the nominated team. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count

g) Header goal - Whether a header will be scored. A headed goal is a goal that is classed as coming off the player’s head, whether it is intentional or not. Own goals are excluded.

h) Outside box goal - Whether a goal will be scored from outside of the 18-yard box/penalty area by the nominated team. Own goals are excluded. Any goal from outside of the box will be classed as a winner, intentional or not. Free kicks are included.

2.3 How will a player score?
You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):

a) Header – the nominated player scores a goal that is classed as coming off the player’s head, whether it is intentional or not.

b) Free kick - the nominated player scores a direct free kick for their own team.

c) Outside of the box – the nominated player scores from outside of the 18-yard penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.

d) Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A re-bound from a penalty will not be classified as a goal scored by penalty.

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The following document details the rules under which all singles and same game multi (SGM) BetBuilder Tennis bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1. SELECTION AND BET RESULTS

All Tennis SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.

For instance, ‘How many player aces in match?’ selections where player does not reach the selected Aces number will be settled as losers

If one or more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6 of this document. If penalty point(s) are awarded by the umpire, all bets on that game will stand.


2. TIE BREAK

All tennis matches will be settled on the official declared result including any tie breaker.

ATP Men’s Tournaments (Singles & Doubles)

Regular Tie Break to 7

Is undertaken when set score is 6 games all (6-6).

First to seven (7) points (Unless advantage of 2 points has not been achieved – set will continue until player/team has reached at least 7 points and with advantage of 2 points). Every tie break counts as 1 game. Tiebreak markets to be settled to result each point*, game, set and match markets.

*Tie break points will not be counted for total game points markets.


Final Set Tiebreak to 10 (Super/Match Tiebreak)

Is undertaken when set score is 6 games all (6-6) in the final set. Final set tiebreak come into effect at all grand slam tournaments for men and women. (E.g. when 2 sets all for men – best of 5 sets)

First to ten (10) points (Unless advantage of 2 points has not been achieved – set will continue until player has reached at least 10 points and with advantage of 2 points). Every tie break counts as 1 game. Tiebreak markets to be settled to result each point*, game, set and match markets.

*Tie break points will not be counted for total game points markets.


*Final Set Tiebreak to 10 (Super/Match Tiebreak)

Is undertaken when players have won a set each (1-1) and final set is decided by super tie break. Regular gameplay of 6 games all (6-6) to decide a tiebreak is not enforced in this instance, where a tiebreak is played as the first game of the final set. Same Tiebreak rules to 10 points apply to a Match Tiebreak scenario. Once match tiebreak has been decided the score in final set will be 7-6, however this only counts as one game for all “games” markets. Match tiebreak will not count toward any total match, set or player tiebreak markets. *Mostly applies to Exhibition or regular Doubles tournaments


WTA Women’s Tournaments (Singles & Doubles)

Regular Tie Break to 7

Is undertaken when set score is 6 games all (6-6).

First to seven (7) points (Unless advantage of 2 points has not been achieved – set will continue until player/team has reached at least 7 points and with advantage of 2 points). Every tie break counts as 1 game. Tiebreak markets to be settled to result each point*, game, set and match markets.

*Tie break points will not be counted for total game points markets.


Final Set Tiebreak to 10

Is undertaken when set score is 6 games all (6-6) in the final set. Final set tiebreak come into effect at all grand slam tournaments for men and women. (E.g. When 1 set all for women – best of 3 sets)

First to ten (10) points (Unless advantage of 2 points has not been achieved – set will continue until player has reached at least 10 points and with advantage of 2 points). Every tie break counts as 1 game. Tiebreak markets to be settled to result each point*, game, set and match markets.

*Tie break points will not be counted for total game points markets


**Final Set Tiebreak to 10 (Super/Match Tiebreak)

Is undertaken when players have won a set each (1-1) and final set is decided by super tie break. Regular gameplay of 6 games all (6-6) to decide a tiebreak is not enforced in this instance, where a tiebreak is played as the first game of the final set. Same Tiebreak rules to 10 points apply to a Match Tiebreak scenario. Once match tiebreak has been decided the score in final set will be 7-6, however this only counts as one game for all “games” markets. Match tiebreak will not count toward any total match, set or player tiebreak markets.

**Mostly applies to Exhibition or regular Doubles tournaments


3. SET MARKETS

All set market selections include the tie break if scenario occurs. For example, Set 1 total aces selection would include total aces scored in the 1st set including the tiebreak.


4. PLAYER-SPECIFIC MARKETS

All player selections will be considered active after first point of the match is played. If player was to retire hurt/walkover before the match, selections specific to that player and match will be void (See Section 5). However, if scenarios had already occurred before Player retired, then those bets would be resulted as usual. For instance, a selection on player A to win 1st Set, where Player A wins 1st Set, but then goes on to retire hurt in the 2nd set and did not return to the game, this bet would be a winner. However, if bet was for Player A to win 2nd Set, this bet would be resulted as void. (See Section 6 for more examples)


5. POSTPONED, DELAYED AND INCOMPLETE MATCHES

If there is a change to the schedule or the day of the event, then the event’s start-time will be updated, and the markets will be left open. If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed during the tournament. In case of any delay in the start of a match or a suspension (rain, darkness etc.) all markets remain unsettled and all bets will be settled after the match is resumed and completed. In the event of a match starting but not being completed due to retirement or disqualification of any player or team, all undecided bets (including those on match winner market) are considered void. Bets on decided markets stand and are settled


6. ABANDONED MATCHES

If a game is abandoned prior to commencement, and it falls within the same tournament rule for postponed matches, then follow rules as described above. If it is halted during play, and then resumed and completed, all bets will stand also as per section 5. E.g. If Player A wins 1st Set, and then Player B retires at the conclusion of the 1st Set, then all bets made on 1st Set will be resulted and settled as usual. If Player A wins 1st Set, then Player B retires during 2nd Set, where score in 2nd Set is 3-2, then markets for 2nd Set will be void, unless decided results have already occurred)

If a game is halted after commencing but prior to completion, and it is not resumed and completed during the scheduled tournament, the following rules apply:

1. SGMs will be void if they include at least one selection involving a player who retires hurt or walkover. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total match games selection and a certain player to have X aces, in a game where the required games have been reached and the player did have X aces before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total games selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first player to have ace selection, in a game where the other player had an ace first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total match games selection, in a game abandoned while the total games are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.


7. VENUE OR SURFACE CHANGES

If the venue or surface of a match is changed from the one advertised, all bets on that match will be voided.

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The following document details the rules under which all singles and same game multi (SGM) BetBuilder MMA bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1. SELECTION AND BET RESULTS

All MMA SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. Where a bet includes a selection resulted as void for any reason (such as a fight being ruled no contest after it has commenced), the bet will be settled in accordance with section 4 of this document.

For instance, selections on a fighter to get the most knockdowns, in a fight which ends with zero knockdowns, and even where a tie or draw option may not have been offered through BetBuilder, will be settled as losers.


2. FIGHT WINNERS

The winners of MMA fights will be resulted based upon the official result announced in the ring. Appeals or changes made to the winner after that point will not result in the fight being resettled (unless the change in question came from human error in the announcing of the result in the ring).


3. POSTPONED AND ALTERED FIGHTS

Where a fight does not take place as scheduled, and subsequently commences on the same calendar date (local time) as originally scheduled, all bets will stand. All bets placed on fights which are postponed or delayed beyond the calendar date of the originally scheduled time will be void, and stakes will be refunded. The exception to this rule is where fights have been made available for betting using expected or nominal times/dates, in which case they will be updated to the official schedule once it has been confirmed.

A substitution for one or both of the fighters in a match will cause all bets to be void and stakes to be refunded.

A pre-fight change to the scheduled number of rounds in a fight will cause all bets to be void, and stakes to be refunded. For the avoidance of confusion, the fight may be subsequently reopened to betting through BetBuilder with the amended number of rounds; if it is, bets placed from the point of that reopening will stand.


4. NO CONTEST/ABANDONED FIGHTS

If a fight is rescheduled or cancelled prior to commencement, it falls within the 48-hour rule for postponed fights as described above. If it is abandoned or ruled no contest (NC) while the fight is ongoing, the following rules apply:

1. If every selection within a bet on the fight is already a winner where the fact of no contest/abandonment had no impact on the outcome of each selection, the bet in its entirety will be treated as a winner. For example, a 2-leg bet containing an over total knockdowns selection and one fighter to record a takedown, in a fight where the required knockdowns were reached and the relevant fighter did record a takedown before the fight was ruled a no contest or abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total significant strikes selection where a fight is ruled NC while the significant strikes total is still under the chosen number, as the abandonment would impact that outcome.

2. If a single selection of a bet has lost and a fight is then abandoned or ruled NC, the bet will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a bet including a fighter to record under 1.5 takedowns, in a fight where he/she recorded 2 takedowns before the fight was subsequently ruled NC, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the fight was subsequently abandoned or not.

3. If there are no losing selections within a bet and at least one void selection at the time of a fight being ruled NC, the bet will be treated as void. This rule applies where one or more selections are still undecided at the point of the ruling/abandonment, and may have won or lost if the fight had been fully completed. For example, a bet including an over total significant strikes selection, in a fight ruled NC while the total significant strikes are still below the required amount, will be treated as void. In this case, the selection was still undecided and may have won or lost but for the NC, so the bet will be voided. Similarly, a selection on the fight to last over 1.5 rounds, or on the method of victory for the fight, will be resulted as void where the fight is abandoned/ruled NC before 1.5 rounds have elapsed.


5. TECHNICAL DECISIONS

Where a fight ends in a technical decision, fight winner will be settled as win/lose/draw, and Method of Victory will be settled as Decision. All other markets will be settled as per the abandonment/no contest rules above. Where selections have irrevocably concluded, they will be settled as a win or loss, but otherwise where they are undecided at the point of the fight stopping, and may have won or lost if the fight had been fully completed, they will be settled as void.


6. SETTLEMENT SOURCES

Settlements will be based upon the statistics and results provided by the official website of the event/league/competition/governing body (www.ufc.com for UFC).


7. SPECIFIC MARKET RULINGS

1. What will the method of victory be? – – The methods of victory for this market include:

a. Knockout (KO):

i. A fighter retiring due to injuries

ii. The fight being stopped by a doctor, or a fighter’s team/corner

iii. The fight being stopped by a referee, where one or both fighters are standing or on the canvas, where the stoppage is not officially considered a submission

iv. Disqualification of one fighter by the referee

b. Submission:

i. A fighter verbally submitting to the referee (whether the submission was made due to strikes or not)

ii. A referee stoppage resulting from a tap-out

iii. A referee stoppage resulting from a technical submission

c. Decision:

i. Unanimous, majority and split decisions

ii. Technical decisions

2. When will the fight end?

– Decision victories do not count as wins for selections on a fight to end in round 3 of a 3-round fight, or round 5 of a 5-round fight. If a fighter withdraws or a doctor stops a fight in the period between rounds, the fight will be considered to have ended in the previous round for this market.

3.How long will the fight last? – These markets include selections on fight length by seconds, minutes or rounds.

a. Minutes: This market is offered in increments of 1 minute, starting from 0.5 (i.e. over/under 0.5, 1.5, 2.5 minutes, etc). Where a fight ends with the official clock showing exactly 30 seconds past a minute (e.g. 0:30, 1:30, 2:30), it will be deemed a completed half-minute for the purposes of this market, and the fight considered to have progressed to the next half-minute. For example, where a fight ends at exactly 3:30 in the first round, a selection on the fight lasting over 3.5 minutes will be settled as a winner, and a selection on under 3.5 minutes will be a loser.

b. Rounds: This market is offered in increments of 1 round, starting from 0.5 (i.e. over/under 0.5, 1.5, 2.5 rounds, etc). Where a fight ends with the clock at the exact halfway point of a round (e.g. 2:30 for 5-minute rounds), it will be deemed a completed half-round for the purposes of this market, and the fight considered to have progressed to the next half-round. For example, where a fight with 5-minute rounds ends at exactly 2:30 on the clock in the second round, a selection on the fight lasting over 1.5 rounds will be settled as a winner, and a selection on under 1.5 rounds will be a loser.

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The following document details the rules under which all singles and same game multi (SGM) BetBuilder cricket bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1.SELECTION AND BET RESULTS

All cricket SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where the game finishes in a tie or draw, regardless of whether the final result has been determined with or without extra innings or Super Overs, and even where the tie or draw may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Team to hit most sixes’ selections where neither team hits a six will be settled as losers, regardless of whether a ‘Neither team will hit a six’ selection was available as an alternate selection or not. If an innings finishes without any wickets being taken, then wicket-taking selections such as ‘First wicket-taker’ for that innings will be settled as losers. ‘Dead heat’ results such as ‘Player to top-score for his/her team’, where the highest score on the team was jointly reached by two more or players, will likewise be settled as losers.


2. EXTRA INNINGS / SUPER OVERS / ONE-OVER ELIMINATORS

BetBuilder bets placed on cricket matches are not inclusive of any extra innings, Super Overs, One - Over Eliminators, or equivalent methods for determining winners of tied matches. Match winner selections, along with all other markets, will be settled inclusive only of the regular match innings (i.e. 20 overs per team for Twenty20 games – if a match is tied and goes to a Super Over, the match will be settled as a tie, regardless of the outcome of the Super Over).


3.REDUCED / LIMITED OVERS

Any reduced amount of play in a cricket match (one ball or more), due to weather or any other causes, will cause all currently active betslip to be voided. For the purposes of this rule, an active betslip is one that has not already achieved a settlement status at the time of the confirmation of reduced overs, as per the same parameters in Section 6 of this document relating to betslip in abandoned matches.


4.PLAYER-SPECIFIC MARKETS

All player selections will be considered active if a player participates as an active player at any point of the relevant match, regardless of whether the selection in question references a specific phase of the match (i.e. batting/fielding/bowling) that the player may not have participated in. If a player never participates in the match at any point as an active player, selections specific to that player (and therefore the entire bet as per Section 1) will be void. For instance, a selection on a certain player to hit a six or take a wicket would be active (and therefore settled as a loser) if that player only participated in the game as a substitute fielder, and did not bat or bowl in the match. However, if that player was injured shortly before the game commenced, was withdrawn from the team and never took the field, or was an unused substitute, the selection and therefore bet would be void.


5.POSTPONED AND INCOMPLETE MATCHES

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.

Matches where the start date/time has been altered well in advance (e.g. to ease fixture congestion) may not be classified as postponed, at Management discretion. Decisions made in this regard will be communicated to all clients by Management in a timely fashion.


6.ABANDONED MATCHES

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

1. SGMs will be void if they include at least one selection involving a player who has not yet entered the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total runs selection and a certain player to hit a six, where that runs total has been reached and the player in question did hit a six before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total runs selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a team to win the toss selection, where the other team won it and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total runs selection, in a game abandoned while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

5. As per Section 3 of the document, the parameters for betslip in abandoned matches also apply to matches where total overs are reduced. As such, at the time of confirmation of the reduction, bets where every selection has already won or at least one selection has irrevocably lost will be resulted as winners or losers respectively, and all other bets will be voided.


7.VENUE CHANGES

If the venue of a match is changed from the one advertised, all bets on that match will be voided.


8. SPECIFIC MARKET RULINGS

1. Retired batsman – in the event of a batsman retiring for any reason, all relevant batting markets for the batsman will be settled on his or her runs scored at the time of their retirement (as if they had been dismissed by the fielding team).

2. Total team runs – all team total run markets stand regardless of the outcome of the toss. For example, in a Twenty20 match, ‘Team A to score 150+ runs’ is settled (as a loser) even when Team B bats first and scores a total of 140 runs.

3. Who will be top scorer/bat for their team/in the match? – As per Section 1, any ties or dead heats in these markets will be settled as losing selections. If an unquoted/unpriced player is the top scorer, all selections in these markets will be settled as losers.

4. Who will take a wicket? – These markets concern bowlers taking wickets. Run outs will not be classified as wickets for either the relevant bowler or for the player who ran the batsman out. ‘Mankad’ run outs, whereby the bowler runs out the non-striking batsman prior to a delivery, do not count as wickets for the bowler.

5. Who will hit a four/six? – A four or six is any individual ball which the batsman scores four or six runs from, whether via boundaries or by running between the wickets. These runs must be attributed to the batsman (i.e. extras are not included).

6. A hat-trick to be taken in a match – A hat-trick is defined as a bowler successfully dismissing three batsmen with consecutive deliveries (with run outs not counting as dismissals for this purpose). The deliveries may be separated across different overs from the same bowler (e.g. wickets on the 5th and 6th balls of a bowler’s over, and another on the 1st ball of his very next over), but must be three consecutive deliveries by the same player.

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The following document details the rules under which all singles and same game multi (SGM) BetBuilder rugby league bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1.SELECTION AND BET RESULTS

All rugby league SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.


2. EXTRA TIME

All rugby league matches will be settled on the official declared result including any extra time.


3.SECOND HALF MARKETS

All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.


4.PLAYER-SPECIFIC MARKETS

All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.


5.POSTPONED AND INCOMPLETE MATCHES

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.


6.ABANDONED MATCHES

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

1. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.


7.VENUE CHANGES

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

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The following document details the rules under which all singles and same game multi (SGM) BetBuilder rugby union bets will be settled. A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1.SELECTION AND BET RESULTS

All rugby union SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.


2. EXTRA TIME

All rugby union matches will be settled on the official declared result including any extra time.


3.SECOND HALF MARKETS

All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.


4.PLAYER-SPECIFIC MARKETS

All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.


5.POSTPONED AND INCOMPLETE MATCHES

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.


6.ABANDONED MATCHES

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

1. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.


7.VENUE CHANGES

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

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The following document details the rules under which all singles and same game multi (SGM) BetBuilder AFL bets will be settled. A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

1.SELECTION AND BET RESULTS

All AFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter or half finishes scoreless, then goal or point-scoring selections such as First or Last Goalscorer for that period will be settled as losers.


2. EXTRA TIME

All AFL matches will be settled on the official declared result including any extra time.


3.SECOND HALF / FOURTH QUARTER MARKETS

All second half and fourth quarter market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.


4.PLAYER-SPECIFIC MARKETS

All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to kick a goal in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or interchange/emergencies) and never took the field, the selection and therefore bet would be void.


5.POSTPONED AND INCOMPLETE MATCHES

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.


6.ABANDONED MATCHES

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

1. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to kick a goal, in a game where the required points have been reached and the player did kick a goal before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first goal- scorer selection, in a game where a different player kicked the first goal and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.


7.VENUE CHANGES

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

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